Metaphor: ReFantazio Lead Battle Planner Kenichi Goto identified difficulty as a key component of a good battle system. Goto also believes that making battles easy to retry and fast-forward helps keep ...
Cara is a graduate of NYU's Game Design program with a love for all things narrative and gaming. Metaphor: ReFantazio's turn-based battle system is involved enough, given the sheer range of strategic ...
Following a Game of the Year nomination for Metaphor: ReFantazio last year, and the extremely positive reaction to this year's Clair Obscur: Expedition 33, turn-based combat has become a hot topic of ...