Microsoft’s PlayFab division is introducing a pay-as-you-go plan for its game developer services with no minimum monthly fees. The announcement follows last week’s 90% drop in prices for Azure PlayFab ...
Making games is more accessible than it ever has been. There's now a myriad of game engines to choose from, most of them for free, and an equally important accessibility of storefronts in the PC space ...
Microsoft has acquired PlayFab, a startup which accelerates game development by handling live operations and other tasks so developers can concentrate on making their games. PlayFab runs backend ...
As Microsoft continues its march toward delivering an Azure-powered streaming game service, the company simultaneously is targeting more third-party game developers with its apps and services. On ...
Game operations specialist PlayFab has launched a new online platform for all of its partner services, enabling devs to quickly add new functionality to their games. The PlayFab Services Marketplace ...
SEATTLE--(BUSINESS WIRE)--PlayFab, Inc., the industry’s most comprehensive cloud-based provider of tools and services for building and managing online games, announced today it has closed a $2.5 ...
In the latest chapter of GAFAM’s continuing bid to conquer online gaming, Microsoft has acquired PlayFab, which helps game developers launch their titles online more quickly with simplified back-end ...
GeekWire chronicles the Pacific Northwest startup scene. Sign up for our weekly startup newsletter, and check out the GeekWire funding tracker and VC directory. by Taylor Soper on Dec 1, 2016 at 12:25 ...
Let’s be honest, most console and PC gamers just plug-in and go for it. After all, players are primarily focused on conquering a video game’s central storyline, side missions, sub-plot goals and (in ...
During the eight years he spent working for Seattle-based PopCap Games, James Gwertzman witnessed the company make the transition to a free-to-play monetization strategy. It wasn’t easy. Suddenly, ...
PlayFab has made its backend services platform entirely free, a move that CEO James Gwertzman described as, "the biggest productivity boost for game developers since Unity launched its asset store." ...